Back to Website
PDF Download
Experience
I primarily work as a game developer focusing on Unity infrastructure in our Tablet and Cabinet projects. I also function as an infrastructure programmer in our proprietary V12 Engine. Our Unity platform can handle dynamic loading of multiple games over several days. I have experience in gathering and implementing new system requirements, communicating with servers for user session control and synchronization, optimizing software for mobile devices, distributing local and remote bundles, and tooling development. Additionally, I engage in direct communication with clients and managers for requirement gathering, documentation, and creating testing routines.
- C#
- C++
- LUA
- Powershell
- Javascrvipt
- OpenGL
Unity game developer. Experienced with sistem infraestructures handling multiple games on demand. Server communication, user session and multiplayer experience.
- Unity Addressables;
- Unity Custom Editors;
- VFX Graph;
- Shaderlab;
- Spine integration;
- TexturePacker integration;
- Version control systems.
Specification, development and system integration with Odoo ERP. Support to clients and mentorship to other developers. Team projects using agile methodologies and contributions to the Odoo community.
- Python tutoring;
- Online banking ingration;
- Version control systems;
- Unit testing;
Dev-U was a game development project during my graduation. I was responsible for managing projects, maintaining our repositories, hosting meetings and tutoring our development team.
- Unity;
- Construct 2;
- Unreal Engine;
- Version control systems;
- GameJams.